Ryan S. Lynn

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Web Developer, Designer, Creator

I am a burgeoning web developer interested in all aspects of online technology. I have dabbled in game development, brand identity, and digital illustration. From back to front, I am the means to your project's ends.

Work

Extravaganza of Strange

An first-pass Bootstrap webpage design for the work of artist Bili Kribbs. I created the identity for his new brand along with an associated style guide.

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Working Gardens

This Wordpress-based site is being created for Scott Sandbrink, owner of Working Gardens. This work-in-progress will demonstrate the wares of his organic garden is based in Massillon, Ohio.

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Open Improv Event

Another Bootstrap page created for a (short-lived) theater event series at The Hub Art Factory in downtown Canton, Ohio.

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Photo Editing

Having years of experience with Adobe Creative Suite and a variety of alternative creative software, this most recent piece being completed for holiday gift.

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Random User Card

This small app was made using Angular, the popular front end framework, coupled with the RandomUser.me API to randomly generate user profile cards.

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MOTW.Tools

An aggressive attempt at refreshing the LAMP showing in my portfolio, this is a bare-bones app for creating your very own Monster Of The Week RPG Character Sheet!

And This Portfolio!

This page was entirely written from vanilla HTML, CSS, and JavaScript. I wanted to push myself out of my front-end framework comfort zone and get back to basics with this page.

And I am not done yet, as I only plan on improving my abilities as time goes on. Here are a few of the projects I am planning...

  • DnD 5e Spell Finder

    Using the DnD 5e API, I plan to create a utility my friends and I can use to plan our characters level ups as we continue our campaign.

  • Angular

    I am planing to learn the progessive framework Angular, with an ultimate goal of beginning work on full stack development in conjuntion with MongoDB and Node.js.

  • HTML5 Game Development

    Ever since first plugging in my first Nintendo, I have been fascinated with game design. Having some past familiarity with the Phaser HTML5 Game Framework, I plan to begin rough sketches of my own games soon.

  • Continuous Improvement

    This portfolio page will become the recipient of several pending updates as I continue to learn and grow in my development abilities.